Following are a few typical challenges that are faced by mobile device users in terms of the user interfaces:
- Small screen and a small area to display objects
- Small key-board/keypad and in some cases no keypad (tourchscreens).
- Little or at times no support for audio output
- Little or not support for audio input
- Absence of a pointing device like a mouse (on some devices).
- Very limited or no printing capabilities
Regardless of these efforts, you as a mobile programmer will have to put constant effort to make the user interfaces easy to use and simple to understand. Here are a few simple guidelines.
- Never clutter your screen. Show as few objects and elements as you can.
- If you need to show many objects, data controls or other items, use multiple screen strategy, something like wizards.
- Use good navigation options when moving back and forth on such screens.
- Use sound alerts whenever possible.
- Use visual indicators instead of text whenever possible. For example use icons to replace error messages to avoid extensive onscreen readings.
- Take maximum use of the device capabilities to avoid extra typing. For example on GPS devices, never ask the user about his current city.
- Help user with auto complete and dictionary text options to reduce the number of key presses per word typed.
- Use different color text for different type of text. For example in an email program, subject is always grey and body is always blue. This avoids the need of extra spacing on screen when separating text controls.
- Consider using landscape or portrait modes of screen depending on the application.
- Give visual effects to associate actions. For example a screen transition of swipe right to left always tells that you moved forward one step onto the next screen and a transition from left to right may represent a step back.
- Ask many people to use your app to give you feedback on user interface experience and only your users can suggest improvements, not you yourself.
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